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Ragnarocks Kickstarter Edition

Estimated Release Date:

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Original price $55.00
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Pre-order Information

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When manufacturers license new designs, they give distributors the first chance to purchase the items. Pre-ordering is often the only way to purchase these products as they are limited runs and will not be available again.

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You may cancel or update your pre-order anytime prior to the release date. Cancelled orders will be given full refunds unless stated otherwise prior to ordering. Please contact us at customerservice@dxcollectables.com.au for any requests. Once the order has entered the fulfillment process or has been shipped orders can no longer be cancelled.

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On rare occasions, the demand for a specific collectable might fall well below the manufacturer’s expectations.  When this happens, the manufacturer will usually notify us that they will not be producing the item. Unfortunately, that forces us to cancel the order.  Please rest assured that we will provide a full refund if this unlikely situation arises.

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Australia Post handles all of our domestic deliveries. Orders are covered by loss or damage insurance. Contact us at customerservice@dxcollectables.com.au for any requests.

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Viking clans call upon the power of mythical beings to gain control of Midgard. 

2-6 Players  |  15-30 Mins  |  Ages 10+

Features: Area Majority / Influence, Hexagon Grid

Theme: Abstract Strategy, Ancient, Fantasy, Mythology

Description:

Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York. In Norse mythology, humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.

In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan.

At the end of the game, the clan who controls the most territory in Midgard wins!

A player's turn consists of a move phase and a summoning phase.

During the move phase you move one of your active Vikings any number of spaces in a straight line.

During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an enclosed area containing only vikings of a single clan, that area becomes settles and belongs to the player whose clan occupies it.

When all vikings have settled, the player who controls the most territory wins.

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